About Me
-
I am interested in real-time interactive systems and how to combine them with machine learning, especially in regards to computer vision.
-
I also like to base my statements on data and use it to visualize my statements.
Projects
-
Real-Time Rendering Super Resolution with Unreal Engine 5
[Github]
-
Boss'n Run - Exploring Game Flow
[Itchio]
-
Abyssal Engima Dive In Edition (VR)
[Itchio]
-
Multi-Lingual Context Optimization
[Github]
-
Eternal Game Engine
[Github]
Publications
-
Brandner Tobias, Marc Mußmann, and Sebastian von Mammen. "Analysis and Generation of Flow in 3D Jump’n’Run Games." 2024 IEEE Conference on Games (CoG). IEEE, 2024.
[paper]
- Babu, S. K., Brandner, T., Truman, S., & von Mammen, S. (2023). Investigating Crowdsourced Help Facilities for Enhancing User Guidance. In IMET (pp. 27-30).
[paper]
Skills
Languages |
Frameworks/Libraries |
Tools |
Python |
Pytorch, Matplotplib, Pandas |
Git |
C++ |
Unreal, OpenGL |
CMake |
C# |
Unity, Godot |
Blender |
CV
[download]